Case study
See our selected projects where technology meets creativity. Each one proves that the impossible can be programmed — together with our partners, we create campaigns and experiences that leave a lasting impression.
Digital marketing projects in which we creatively use new technologies such as web AR, deepfake, voice recognition or AI bots. These are innovations that require us to take a whole new look, build prototypes and do a lot of testing. Things that are often pioneering... on a global scale!
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STORYTEL: Innovative mobile campaign
We hacked the phone of the character in the story 'Zona'. We used the mobile website to build an engaging and unique consumer experience with the brand. Find out the details of the award-winning digital campaign developed for Storytel.
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TYMBARK: Campaign with deepfake technology
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PANAPTICON FOUNDATION: Experimental campaign
Do you monitor your blood pressure via a smartwatch? And did you know that you consent to this information being used by corporations, for example when deciding whether to grant a loan or sell insurance? We created a campaign especially for the Panoptykon Foundation to show how much intimate information our heart rate reveals.
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NUENO: Poland's first digital fashion brand
We have established Nueno Concept as the first Polish brand of clothes that don’t exist & Nueno Lab to conduct digital experiments with fashion creators. We want to inspire you and pave the way for a digital fashion future.
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HACK HiT: WebAR campaign
When the Polish government introduced a textbook full of manipulation into secondary schools, we implemented a campaign to correct it. With a smartphone, young people scan the textbook. When the app detects a disputed text, it displays a correction.
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STORYTEL: Innovative use of data
You can read the future from the cards. It is therefore the perfect motive to create a campaign for Storytel, which has turned reading into a profitable business. Find out about the campaign awarded in the Innovation and KTR competitions.
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From Kalisz to Camerun - chatbot-based game
Education chat-based game about Stefan Szolc-Rogozinski - a historical traveler from Kalisz in Poland. Game created for the Public Library in Kalisz.
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New Żywiec 0.0% campaign with Machine Learning
For the Żywiec 0.0% brand campaign, we have created a website with competition based on voice recognition. We used the Machine Learning algorithm that recognizes the voice and awards the participants with appropriate prizes for the precisely sung phrase of the song.