From Kalisz to Camerun - chatbot-based game

press room

published

Education chat-based game about Stefan Szolc-Rogozinski - a historical traveler from Kalisz in Poland. Game created for the Public Library in Kalisz.

Client

Miejska Biblioteka Publiczna w Kaliszu

Panowie Pro

frontend, backend, PM, QA

Sparing Digital

UX, UI, creative concept

Awards

Awwwards Mobile Excellence, Awwwards Honorable Mention, Mobile Trends Nomination

About the project

01

The Public Library in Kalisz, the participant of the program "Kultura w sieci 2020" asked us to develop an engaging creative concept and then implement an educational web game that will present the story of traveler Stefan Szolec-Rogoziński.

 

Project's range:
Creative concept, creative direction, UX analysis, UI and illustrations, animations, script and copywriting, tests, frontend and backend programming


Duration:
Four months

 

Teams:
Sparing Digital (UX / business analysis, UI / illustrations, creative direction), Panowie Pro (frontend, backend, tester, PM, comprehensive project coordination), copywriter, animator

 

assumptions

02

According to the main assumption, the game was not only meant to be for entertainment - its additional task was the role of an auxiliary tool for students and teachers of history and geography. Already at the stage of conceptual work, we had to properly balance the proportions of the historical context with the elements of fun, so as to create a virtual experience that would intrigue young and older users.

users

03

The main group of users is students of the last years of primary schools and first grades of high schools (13-16 years old). This is a generation for which the virtual world is an indispensable element of the real world - a natural source of entertainment, searching for knowledge, and recently (since the pandemic) also the main channel of contact with teachers and classmates. 

Work stages

04

The full case study in English will be continued soon. 

05

Chatbot

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Mobile First

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